

For example, the stasis module will be upgraded to improve its range, and Isaac's weapons can be upgraded to improve damage, ammo capacity, and reload speed. Now, players can use the benches hidden throughout the ship to improve their equipment by adding different paths for further upgrading. To improve upon the battle mechanics, Motive has revamped the upgrade system and the overall smoothness of battle. The new mechanic will serve as a visual to aid the players in knowing how close they are to downing a necromorph. To improve the horror of these foes, the developers have included a new mechanic in which players will be able to shoot off layers of flesh, muscle, and even bones until the enemies are finally rendered lifeless. One iconic aspect of the original title is the mutated human enemies known as necromorphs. With new booster packs built into Isaac's spacesuit, he will now be able to explore open areas of the map with more freedom than before.

In the remake, Motive opens up the map for players to explore further in zero G. The 2008 version of Dead Space features zero G mechanics in which Isaac must jump from platform to platform to further progress through certain areas of the map.
